Home › stack › Unity (C#)

Unity (C#) rules

Unity C# game dev rules

Cursor rules for Unity 6 projects in C#: performance, MonoBehaviour lifecycle, ScriptableObjects.

CursorUnity (C#)

Unity DOTS / ECS rules

Cursor rules for Unity Entities 1.x (DOTS): baking, ISystem with Burst, jobs, IJobEntity, and structural changes.

CursorUnity (C#)

Unity 6 C# Windsurf rules

Windsurf rules for Unity 6 projects in C#: MonoBehaviour lifecycle, ScriptableObjects, Input System, and performance.

WindsurfUnity (C#)

Get new rules weekly

One email a week: fresh rule files, agent tips, and what's changing in Cursor, Claude Code and Copilot. Free, unsubscribe anytime.

Opens the Rulestack Newsletter on beehiiv in a new tab. Or subscribe directly on beehiiv.